Got a new sample ready, this one shows how you can defer shadow map calculations to a separate screen-space pass using a depth buffer. Check it out on Ziggyware!

Got a new sample ready, this one shows how you can defer shadow map calculations to a separate screen-space pass using a depth buffer. Check it out on Ziggyware!

February 19, 2009 at 2:53 am
This sample does not works for me. I see the blank screen. My Video card is GF 9800 GT.