For my next sample I was planning on extending my deferred shadow maps sample to implement cascaded shadow maps. I got an email asking about how to make the sample look decent with large viewing distances which is exactly the problem CSM’s solve. So I decided to bump up my plans a little early and get the code up and running. It’ll be a while before I get the write-up finished, but until then feel free to play around with code (PC and 360 projects included).