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The Danger Zone

99.9% genuine graphics programming

Month: December 2008

Written by MJPDecember 19, 2008

Undo and Redo: Yes you have to implement it

It’s nice for users to know that their mistake can go away with a single press of “ctrl+z”

Written by MJPDecember 12, 2008December 19, 2008

LogLuv Encoding for HDR

Designing an effective and performant HDR implementation for my game’s engine was a step that was complicated a bit by a few of the quirks of running XNA on the Xbox 360.

Written by MJPDecember 12, 2008December 12, 2008

Jamming to the oldies

Just wanted to post some links to old blog entries from gamedev.net…

Written by MJPDecember 10, 2008December 12, 2008

Cleared for takeoff

Look out interwebs, I have a new blog to call my own!

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