Undo and Redo: Yes you have to implement it
It’s nice for users to know that their mistake can go away with a single press of “ctrl+z”
It’s nice for users to know that their mistake can go away with a single press of “ctrl+z”
Designing an effective and performant HDR implementation for my game’s engine was a step that was complicated a bit by a few of the quirks of running XNA on the Xbox 360.
Just wanted to post some links to old blog entries from gamedev.net…
Look out interwebs, I have a new blog to call my own!