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The Danger Zone

99.9% genuine graphics programming

Month: January 2009

Written by MJPJanuary 23, 2009

Profiling Events vs. Virtual Functions On The 360

Over the past week or so I’ve been completely reworking my collision system in order to better decouple it from other areas of code, and also make it more flexible.

Written by MJPJanuary 19, 2009

Deferred Shadow Maps Sample

Got a new sample ready, this one shows how you can defer shadow map calculations to a separate screen-space pass using a depth buffer.

Written by MJPJanuary 19, 2009

Teach Your Effect’s A New Trick

The Effects Framework is a pretty damn awesome tool.

Written by MJPJanuary 18, 2009February 9, 2009

Fun With Compiled Content

Wouldn’t it be neat to be able to have a dialog you could pop up that would show all the pre-compiled content of a certain Type, with it all listed in a nice tree showing the directory structure? Of course it would!

Written by MJPJanuary 17, 2009

Book Recommendation: Real-Time Collision Detection

I just recently ordered and received Real-Time Collision Detection from Amazon, and it was worth every penny.

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