Profiling Events vs. Virtual Functions On The 360
Over the past week or so I’ve been completely reworking my collision system in order to better decouple it from other areas of code, and also make it more flexible.
Over the past week or so I’ve been completely reworking my collision system in order to better decouple it from other areas of code, and also make it more flexible.
Got a new sample ready, this one shows how you can defer shadow map calculations to a separate screen-space pass using a depth buffer.
The Effects Framework is a pretty damn awesome tool.
Wouldn’t it be neat to be able to have a dialog you could pop up that would show all the pre-compiled content of a certain Type, with it all listed in a nice tree showing the directory structure? Of course it would!
I just recently ordered and received Real-Time Collision Detection from Amazon, and it was worth every penny.