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The Danger Zone

99.9% genuine graphics programming

Month: February 2009

Written by MJPFebruary 19, 2009March 10, 2009

Scintillating Snippets: Programatically Adding Content To A Content Project

One of the neat features I wanted it to have was the ability to add a model to my game’s Content project so that you wouldn’t have to manually do it through Visual Studio. And sincethe Content Pipeline uses MSBuild, this is easy to do.

Written by MJPFebruary 17, 2009January 24, 2010

Deferred Cascaded Shadow Maps

For my next sample I was planning on extending my deferred shadow maps sample to implement cascaded shadow maps…

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