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The Danger Zone

99.9% genuine graphics programming

Month: March 2009

Written by MJPMarch 27, 2009

There’s More Than One Way To Defer A Renderer

While the idea of deferred shading/deferred rendering isn’t quite as hot as it was year or two ago (OMG, Killzone 2 uses deferred rendering!), it’s still a cool idea that gets discussed rather often.

Written by MJPMarch 10, 2009August 14, 2011

Scintillating Snippets: Reconstructing Position From Depth

First things first: what am I talking about? I’m talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value

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