There’s More Than One Way To Defer A Renderer
While the idea of deferred shading/deferred rendering isn’t quite as hot as it was year or two ago (OMG, Killzone 2 uses deferred rendering!), it’s still a cool idea that gets discussed rather often.
While the idea of deferred shading/deferred rendering isn’t quite as hot as it was year or two ago (OMG, Killzone 2 uses deferred rendering!), it’s still a cool idea that gets discussed rather often.
First things first: what am I talking about? I’m talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value