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The Danger Zone

99.9% genuine graphics programming

Month: June 2009

Written by MJPJune 17, 2009October 18, 2009

Scintillating Snippets: Storing Normals Using Spherical Coordinates

If you’ve ever implemented a deferred renderer, you know that one of the constant struggles is keeping your G-Buffer small enough as to be reasonable in terms of bandwidth and your number of render targets.

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