So at this point just everybody knows about knows about PIX. I mean it comes with the DirectX SDK, for crying out loud. This handy little program started its like as the Performance Investigator for Xbox (original Xbox, that is) and today is useful performance and debugging tool for both Windows and the Xbox 360.
Recently I’ve been spending a lot of time with the various performance and debugging utilities available for Direct3D, and I thought it might be useful to give a quick overview of what’s out there.
I got tired having an awkward mouthful of a blog name, so I decided to shorten it to something much snappier. Hence “MJP’s XNA Danger Zone” becomes simply “The Danger Zone”. I like it better already. Actually the main reason for the change is that I’ve been taking a break from the XNA stuff so […]