Recently I’ve been spending a lot of time with the various performance and debugging utilities available for Direct3D, and I thought it might be useful to give a quick overview of what’s out there. I’m sure most people who do a lot of Direct3D/XNA work are aware of these tools, but probably aren’t familiar with all of the really cool things you can do with them.
What I’m going to do is run through each tool one at a time, and share some of the common use cases and show some screenshots of features I think are neat. That way some people might learn about something they never knew about, and hopefully a few people can tell me about something I never knew about.
As of right now here’s the tools I’m planning to run through:
- GPU PerfStudio
- GPU ShaderAnalyzer