Looking for a job?

My company, Ready At Dawn Studios, is hiring pretty much across the board. Our jobs page has the full details, but the gist of it is that we’re working on a new AAA IP for a next-generation home console. I can’t really say more than that about the project, but I will say that we’re […]


A quick note on shader compilers

This morning I was wrestling with  a particularly complicated compute shader, which was taking just shy of 10 minutes to compile using D3DCompiler_43 from the June 2010 DirectX SDK. After a few failed attempts to speed it up by rearranging the code, I figured I’d try it out with the new version of the compiler […]