OpenGL Insights

Some time ago Charles de Rousiers adapted my Bokeh Depth of Field sample to OpenGL, and we contributed it as a chapter to the recently-released OpenGL Insights. Bokeh is still an ongoing area of R&D for myself, and hopefully I’ll be able to share some more improvements and optimizations once my current project is announced or released.

There’s going to be an author meet-up/book signing a the CRC Press SIGGRAPH booth (#929) this Tuesday from 2-3PM, and I’ll most likely be stopping by. So if you want to talk about Bokeh o(r anything else graphics-related), then feel free to stop by and chat me up!

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