SG Series Part 6: Step Into The Baking Lab

You can find an ad-free static site version of this post here: https://therealmjp.github.io/posts/sg-series-part-6-step-into-the-baking-lab/ This is part 6 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 – A Brief (and Incomplete) History of Baked Lighting Representations Part 2 – Spherical Gaussians 101 Part 3 – Diffuse […]

SG Series Part 5: Approximating Radiance and Irradiance With SG’s

You can find an ad-free static site version of this post here: https://therealmjp.github.io/posts/sg-series-part-5-approximating-radiance-and-irradiance-with-sgs/ This is part 5 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 – A Brief (and Incomplete) History of Baked Lighting Representations Part 2 – Spherical Gaussians 101 Part 3 – Diffuse […]

SG Series Part 4: Specular Lighting From an SG Light Source

You can find an ad-free static site version of this post here: https://therealmjp.github.io/posts/sg-series-part-4-specular-lighting-from-an-sg-light-source/ This is part 4 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 – A Brief (and Incomplete) History of Baked Lighting Representations Part 2 – Spherical Gaussians 101 Part 3 – Diffuse […]

SG Series Part 3: Diffuse Lighting From an SG Light Source

You can find an ad-free static site version of this post here: https://therealmjp.github.io/posts/sg-series-part-3-diffuse-lighting-from-an-sg-light-source/ This is part 3 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 – A Brief (and Incomplete) History of Baked Lighting Representations Part 2 – Spherical Gaussians 101 Part 3 – Diffuse […]

SG Series Part 2: Spherical Gaussians 101

You can find an ad-free static site version of this post here: https://therealmjp.github.io/posts/sg-series-part-2-spherical-gaussians-101/ This is part 2 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 – A Brief (and Incomplete) History of Baked Lighting RepresentationsPart 2 – Spherical Gaussians 101Part 3 – Diffuse Lighting From […]

SG Series Part 1: A Brief (and Incomplete) History of Baked Lighting Representations

You can find an ad-free static site version of this post here: https://therealmjp.github.io/posts/sg-series-part-1-a-brief-and-incomplete-history-of-baked-lighting-representations/ This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 – A Brief (and Incomplete) History of Baked Lighting Representations Part 2 – Spherical Gaussians 101 Part 3 – Diffuse […]

New Blog Series: Lightmap Baking and Spherical Gaussians

You can find an ad-free static site version of this post here: https://therealmjp.github.io/posts/new-blog-series-lightmap-baking-and-spherical-gaussians/ So nearly year and a half ago myself and Dave Neubelt gave a presentation at SIGGRAPH where we described the approach that we developed for approximating incoming radiance using Spherical Gaussians in both our lightmaps and 3D probe grids. We had planned on releasing a source […]