Breaking Down Barriers – Part 5: Back To The Real World

You can find an ad-free static site version of this post here: https://therealmjp.github.io/posts/breaking-down-barriers-part-5-back-to-the-real-world/ This is Part 5 of a series about GPU synchronization and preemption. You can find the other articles here: Part 1 – What’s a Barrier? Part 2 – Synchronizing GPU Threads Part 3 – Multiple Command Processors Part 4 – GPU Preemption […]