Breaking Down Barriers – Part 6: Experimenting With Overlap and Preemption

You can find an ad-free static site version of this post here: This is Part 6 of a series about GPU synchronization and preemption. You can find the other articles here: Part 1 – What’s a Barrier? Part 2 – Synchronizing GPU Threads Part 3 – Multiple Command Processors Part 4 – GPU Preemption […]