Breaking Down Barriers – Part 4: GPU Preemption

This is Part 4 of a series about GPU synchronization and preemption. You can find the other articles here: Part 1 – What’s a Barrier? Part 2 – Synchronizing GPU Threads Part 3 – Multiple Command Processors Part 4 – GPU Preemption Part 5 – Back To The Real World Part 6 – Experimenting With […]