Breaking Down Barriers: An Introduction To GPU Synchronization – from the Advanced Graphics Techniques tutorial session at GDC 2019
Advanced Lighting R&D at Ready At Dawn Studios – from Physically Based Shading in Theory and Practice course at SIGGRAPH 2015
Course Page
Slides (pptx)
Slides (pdf)
Rendering The Alternate History of The Order: 1886 – from the Advances in Real-Time Rendering in Games course at SIGGRAPH 2015
Course Page
Slides (pptx)
Crafting a Next-Gen Material Pipeline for The Order: 1886 – from GDC 2014, heavily updated version of the SIGGRAPH 2013 talk
Crafting a Next-Gen Material Pipeline for The Order: 1886 – from Physically Based Shading in Theory and Practice course at SIGGRAPH 2013
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