Count Boobula

My first game!  It was about long-running jokes I had with my friends, which is why my one friend is the main character and my brother is the bad guy (Count Boobula).  I used SDL to handle the windowing, input, and graphics, and ended up having to write a bunch of routines to do things like rotation and scaling.  I came up with this sort of wacky pseudo-scripting language that I used for the enemy “AI”, which was interesting I guess.  I also wrote the levels by hand placing values for objects and enemies in a text file(!).  Those were the days…